Media content discard notification system

ABSTRACT

Systems and methods for receiving a media content item, causing a media content item interface containing the media content item to be displayed by a display device, and determining that a first contextual element is associated with the media content item displayed in the media content item interface. The systems and methods are include determining that a destructive action is applied to the media content item, and generating an overlay dialog component that is overlaid on top of the media content item in response to determining that the first contextual element is associated with the media content item in the media content item interface and that the destructive action has been applied to the media content item.

CLAIM OF PRIORITY

This application is a continuation of U.S. patent application Ser. No.17/303,650, filed on Jun. 3, 2021, which claims the benefit of priorityto U.S. Provisional Application Ser. No. 62/705,504, filed on Jun. 30,2020, each of which are incorporated herein by reference in theirentireties.

BACKGROUND

Social media sharing platforms allow users to share millions of messagesbetween mobile devices within a social network environment. Users withinthe social network can share media content, such as audio, images, andvideo between their perspective user devices (e.g., mobile devices,personal computers). The social media sharing platforms may furtherallow users modify and edit photos and videos prior to sending thecontent to users within the social network.

The popularity of mobile based social networking systems continues togrow, users increasingly share media content items, such as images,pictures, and video with each other. These media content items encourageelectronic visual communication on a global scale.

BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWINGS

In the drawings, which are not necessarily drawn to scale, like numeralsmay describe similar components in different views. To easily identifythe discussion of any particular element or act, the most significantdigit or digits in a reference number refer to the figure number inwhich that element is first introduced. Some embodiments are illustratedby way of example, and not limitation, in the figures of theaccompanying drawings in which:

FIG. 1 is a diagrammatic representation of a networked environment inwhich the present disclosure may be deployed, in accordance with someexamples.

FIG. 2 is a diagrammatic representation of a messaging system, inaccordance with some examples, that has both client-side and server-sidefunctionality.

FIG. 3 is a diagrammatic representation of a data structure asmaintained in a database, in accordance with some examples.

FIG. 4 is a diagrammatic representation of a message, in accordance withsome examples.

FIG. 5 is a flowchart for an access-limiting process, in accordance withsome examples.

FIG. 6 illustrates a flowchart for generating a overlay dialog componentin accordance with one embodiment.

FIG. 7 illustrates an example user interface of a media content item inaccordance with some examples.

FIG. 8 illustrates an example user interface of a media content itemwith an interactive tool bar and a contextual element in accordance withsome examples.

FIG. 9 illustrates an example user interface of the overlay dialogcomponent in accordance with some examples.

FIG. 10 is a diagrammatic representation of a machine in the form of acomputer system within which a set of instructions may be executed forcausing the machine to perform any one or more of the methodologiesdiscussed herein, in accordance with some examples.

FIG. 11 is a block diagram showing a software architecture within whichexamples may be implemented.

FIG. 12 is a diagrammatic representation of a processing environment, inaccordance with some examples.

DETAILED DESCRIPTION

As users capture media content (e.g., pictures and videos) using theirsocial media messaging applications installed on their smartphone mobiledevices, one initial inclination is to personalized the media contentusing interactive editing tools. Personalization can occur by addingoverlay icons, augmented reality transformations, textual captions, orcropping.

When users access these tools, it is easy to unintentionally delete ordiscard the media content during modification for a number of reasons.For instance, the user can accidentally press delete on the touchscreendisplay as they are attempting to access a editing tool or apply a usergesture to execute a delete function. In another example, the user cansimply discard the media content based on impulse in the middle ofmodification.

Regardless of the reason, in at least one feature of the presentmessaging system, when media content items are discarded, the items arepermanently deleted from each computing device connected to the socialnetworking system. If the user mistakenly discards the media contentitem while modifying it, there is no way to undo or restore the deletedmedia content.

There needs to be a newly created and interactive safeguard system thatgenerates an overlay dialog notification component that is overlaid ontop of the edited or modified media content item once certain criteriahas been satisfied. This criteria can be known as contextual elements.For example, after the user captures a digital photograph of a item, asthe users spends a certain amount of time modifying, editing, orpreviewing the media content after capturing it, an overlay dialognotification component is generated and displayed on top of the mediacontent should the user activate a deletion or discard operation on themedia content. In this way, the user is prevented from permanently andinadvertently discarding media content items that are important to themduring the modifying or editing process.

Networked Computing Environment

FIG. 1 is a block diagram showing an example messaging system 100 forexchanging data (e.g., messages and associated content) over a network.The messaging system 100 includes multiple instances of a client device102, each of which hosts a number of applications, including a messagingclient 104. Each messaging client 104 is communicatively coupled toother instances of the messaging client 104 and a messaging serversystem 108 via a network 106 (e.g., the Internet).

A messaging client 104 is able to communicate and exchange data withanother messaging client 104 and with the messaging server system 108via the network 106. The data exchanged between messaging client 104,and between a messaging client 104 and the messaging server system 108,includes functions (e.g., commands to invoke functions) as well aspayload data (e.g., text, audio, video or other multimedia data).

The messaging server system 108 provides server-side functionality viathe network 106 to a particular messaging client 104. While certainfunctions of the messaging system 100 are described herein as beingperformed by either a messaging client 104 or by the messaging serversystem 108, the location of certain functionality either within themessaging client 104 or the messaging server system 108 may be a designchoice. For example, it may be technically preferable to initiallydeploy certain technology and functionality within the messaging serversystem 108 but to later migrate this technology and functionality to themessaging client 104 where a client device 102 has sufficient processingcapacity.

The messaging server system 108 supports various services and operationsthat are provided to the messaging client 104. Such operations includetransmitting data to, receiving data from, and processing data generatedby the messaging client 104. This data may include message content,client device information, geolocation information, media augmentationand overlays, message content persistence conditions, social networkinformation, and live event information, as examples. Data exchangeswithin the messaging system 100 are invoked and controlled throughfunctions available via user interfaces (UIs) of the messaging client104.

Turning now specifically to the messaging server system 108, anApplication Program Interface (API) server 110 is coupled to, andprovides a programmatic interface to, application servers 112. Theapplication servers 112 are communicatively coupled to a database server118, which facilitates access to a database 120 that stores dataassociated with messages processed by the application servers 112.Similarly, a web server 124 is coupled to the application servers 112,and provides web-based interfaces to the application servers 112. Tothis end, the web server 124 processes incoming network requests overthe Hypertext Transfer Protocol (HTTP) and several other relatedprotocols.

The Application Program Interface (API) server 110 receives andtransmits message data (e.g., commands and message payloads) between theclient device 102 and the application servers 112. Specifically, theApplication Program Interface (API) server 110 provides a set ofinterfaces (e.g., routines and protocols) that can be called or queriedby the messaging client 104 in order to invoke functionality of theapplication servers 112. The Application Program Interface (API) server110 exposes various functions supported by the application servers 112,including account registration, login functionality, the sending ofmessages, via the application servers 112, from a particular messagingclient 104 to another messaging client 104, the sending of media files(e.g., images or video) from a messaging client 104 to a messagingserver 114, and for possible access by another messaging client 104, thesettings of a collection of media data (e.g., story), the retrieval of alist of friends of a user of a client device 102, the retrieval of suchcollections, the retrieval of messages and content, the addition anddeletion of entities (e.g., friends) to an entity graph (e.g., a socialgraph), the location of friends within a social graph, and opening anapplication event (e.g., relating to the messaging client 104).

The application servers 112 host a number of server applications andsubsystems, including for example a messaging server 114, an imageprocessing server 116, and a social network server 122. The messagingserver 114 implements a number of message processing technologies andfunctions, particularly related to the aggregation and other processingof content (e.g., textual and multimedia content) included in messagesreceived from multiple instances of the messaging client 104. As will bedescribed in further detail, the text and media content from multiplesources may be aggregated into collections of content (e.g., calledstories or galleries). These collections are then made available to themessaging client 104. Other processor and memory intensive processing ofdata may also be performed server-side by the messaging server 114, inview of the hardware requirements for such processing.

The application servers 112 also include an image processing server 116that is dedicated to performing various image processing operations,typically with respect to images or video within the payload of amessage sent from or received at the messaging server 114.

The social network server 122 supports various social networkingfunctions and services and makes these functions and services availableto the messaging server 114. To this end, the social network server 122maintains and accesses an entity graph 306 (as shown in FIG. 3 ) withinthe database 120. Examples of functions and services supported by thesocial network server 122 include the identification of other users ofthe messaging system 100 with which a particular user has relationshipsor is “following,” and also the identification of other entities andinterests of a particular user.

System Architecture

FIG. 2 is a block diagram illustrating further details regarding themessaging system 100, according to some examples. Specifically, themessaging system 100 is shown to comprise the messaging client 104 andthe application servers 112. The messaging system 100 embodies a numberof subsystems, which are supported on the client-side by the messagingclient 104 and on the sever-side by the application servers 112. Thesesubsystems include, for example, an ephemeral timer system 202, acollection management system 204, an augmentation system 206, a mapsystem 208, a game system 210 and a discard system 212.

The ephemeral timer system 202 is responsible for enforcing thetemporary or time-limited access to content by the messaging client 104and the messaging server 114. The ephemeral timer system 202incorporates a number of timers that, based on duration and displayparameters associated with a message, or collection of messages (e.g., astory), selectively enable access (e.g., for presentation and display)to messages and associated content via the messaging client 104. Furtherdetails regarding the operation of the ephemeral timer system 202 areprovided below.

The collection management system 204 is responsible for managing sets orcollections of media (e.g., collections of text, image video, and audiodata). A collection of content (e.g., messages, including images, video,text, and audio) may be organized into an “event gallery” or an “eventstory.” Such a collection may be made available for a specified timeperiod, such as the duration of an event to which the content relates.For example, content relating to a music concert may be made availableas a “story” for the duration of that music concert. The collectionmanagement system 204 may also be responsible for publishing an iconthat provides notification of the existence of a particular collectionto the user interface of the messaging client 104.

The collection management system 204 furthermore includes a curationinterface 214 that allows a collection manager to manage and curate aparticular collection of content. For example, the curation interface214 enables an event organizer to curate a collection of contentrelating to a specific event (e.g., delete inappropriate content orredundant messages). Additionally, the collection management system 204employs machine vision (or image recognition technology) and contentrules to automatically curate a content collection. In certain examples,compensation may be paid to a user for the inclusion of user-generatedcontent into a collection. In such cases, the collection managementsystem 204 operates to automatically make payments to such users for theuse of their content.

The augmentation system 206 provides various functions that enable auser to augment (e.g., annotate or otherwise modify or edit) mediacontent associated with a message. For example, the augmentation system206 provides functions related to the generation and publishing of mediaoverlays for messages processed by the messaging system 100. Theaugmentation system 206 operatively supplies a media overlay oraugmentation (e.g., an image filter) to the messaging client 104 basedon a geolocation of the client device 102. In another example, theaugmentation system 206 operatively supplies a media overlay to themessaging client 104 based on other information, such as social networkinformation of the user of the client device 102. A media overlay mayinclude audio and visual content and visual effects. Examples of audioand visual content include pictures, texts, logos, animations, and soundeffects. An example of a visual effect includes color overlaying. Theaudio and visual content or the visual effects can be applied to a mediacontent item (e.g., a photo) at the client device 102. For example, themedia overlay may include text or image that can be overlaid on top of aphotograph taken by the client device 102. In another example, the mediaoverlay includes an identification of a location overlay (e.g., Venicebeach), a name of a live event, or a name of a merchant overlay (e.g.,Beach Coffee House). In another example, the augmentation system 206uses the geolocation of the client device 102 to identify a mediaoverlay that includes the name of a merchant at the geolocation of theclient device 102. The media overlay may include other indiciaassociated with the merchant. The media overlays may be stored in thedatabase 120 and accessed through the database server 118.

In some examples, the augmentation system 206 provides a user-basedpublication platform that enables users to select a geolocation on a mapand upload content associated with the selected geolocation. The usermay also specify circumstances under which a particular media overlayshould be offered to other users. The augmentation system 206 generatesa media overlay that includes the uploaded content and associates theuploaded content with the selected geolocation.

In other examples, the augmentation system 206 provides a merchant-basedpublication platform that enables merchants to select a particular mediaoverlay associated with a geolocation via a bidding process. Forexample, the augmentation system 206 associates the media overlay of thehighest bidding merchant with a corresponding geolocation for apredefined amount of time.

The map system 208 provides various geographic location functions, andsupports the presentation of map-based media content and messages by themessaging client 104. For example, the map system 208 enables thedisplay of user icons or avatars (e.g., stored in profile data 308) on amap to indicate a current or past location of “friends” of a user, aswell as media content (e.g., collections of messages includingphotographs and videos) generated by such friends, within the context ofa map. For example, a message posted by a user to the messaging system100 from a specific geographic location may be displayed within thecontext of a map at that particular location to “friends” of a specificuser on a map interface of the messaging client 104. A user canfurthermore share his or her location and status information (e.g.,using an appropriate status avatar) with other users of the messagingsystem 100 via the messaging client 104, with this location and statusinformation being similarly displayed within the context of a mapinterface of the messaging client 104 to selected users.

The game system 210 provides various gaming functions within the contextof the messaging client 104. The messaging client 104 provides a gameinterface providing a list of available games that can be launched by auser within the context of the messaging client 104, and played withother users of the messaging system 100. The messaging system 100further enables a particular user to invite other users to participatein the play of a specific game, by issuing invitations to such otherusers from the messaging client 104. The messaging client 104 alsosupports both the voice and text messaging (e.g., chats) within thecontext of gameplay, provides a leaderboard for the games, and alsosupports the provision of in-game rewards (e.g., coins and items).

The discard system 212 executes functions, routines, and operationsincluding receiving a media content item or a set of media contentitems, from a computing device or a third party social network server.The media content items can also be accessed from database 120. Thediscard system 212 further includes causing a media content iteminterface to display the media content items at the computing device. Insome examples, a user of the computing device previews or reviews themedia content item as it is being displayed in the interface.

In another example, during display of the media content item, thediscard system 212 causing a set of modification tools that are accessedby the user of the computing device in order to modify or edit the mediacontent item. For instance, the modification tools include augmentedreality transformations, image overlays, cropping operations, coloroperations, caption adding operations, augment reality experiences, oraugment reality images. Other modification tools include addinginformation, data, and images accessed from the collection managementsystem 204, augmentation system 206, map system 208, game system 210,profile data 308 stored in database 120, message information stored inmessage table 302, entity information stored in the entity graph 306 ofthe database 120, and augmentation data information stored in theaugmentation table 310.

The discard system 212 also includes processing instructions fordetermining whether a contextual element is associated with the mediacontent item during display of the media content item in the mediacontent item interface. The contextual element is a computing functionassociated with the media content item as executed by the user. Forexample, the contextual element can be a time duration in which themedia content item is displayed in the interface at the computingdevice, a modification tool that is applied to the media content itemduring display in the interface at the computing device, or a type ofmedia content item with user provided characteristics (e.g., color,size, object type, etc.). The processing instructions of the discardsystem 212 further includes determining whether a destructive action isapplied to the media content item during display of the media contentitem, and generating an overlay dialog component that is overlaid on topof the media content item in response to the first contextual elementbeing associated with the media content item and the destructive actionbeing applied to the media content item during display in the mediacontent item interface (explained below).

Data Architecture

FIG. 3 is a schematic diagram illustrating data structures 300, whichmay be stored in the database 120 of the messaging server system 108,according to certain examples. While the content of the database 120 isshown to comprise a number of tables, it will be appreciated that thedata could be stored in other types of data structures (e.g., as anobject-oriented database).

The database 120 includes message data stored within a message table302. This message data includes, for any particular one message, atleast message sender data, message recipient (or receiver) data, and apayload. Further details regarding information that may be included in amessage, and included within the message data stored in the messagetable 302 is described below with reference to FIG. 4 .

An entity table 304 stores entity data, and is linked (e.g.,referentially) to an entity graph 306 and profile data 308. Entities forwhich records are maintained within the entity table 304 may includeindividuals, corporate entities, organizations, objects, places, events,and so forth. Regardless of entity type, any entity regarding which themessaging server system 108 stores data may be a recognized entity. Eachentity is provided with a unique identifier, as well as an entity typeidentifier (not shown).

The entity graph 306 stores information regarding relationships andassociations between entities. Such relationships may be social,professional (e.g., work at a common corporation or organization)interested-based or activity-based, merely for example.

The profile data 308 stores multiple types of profile data about aparticular entity. The profile data 308 may be selectively used andpresented to other users of the messaging system 100, based on privacysettings specified by a particular entity. Where the entity is anindividual, the profile data 308 includes, for example, a user name,telephone number, address, settings (e.g., notification and privacysettings), as well as a user-selected avatar representation (orcollection of such avatar representations). A particular user may thenselectively include one or more of these avatar representations withinthe content of messages communicated via the messaging system 100, andon map interfaces displayed by messaging clients 104 to other users. Thecollection of avatar representations may include “status avatars,” whichpresent a graphical representation of a status or activity that the usermay select to communicate at a particular time.

Where the entity is a group, the profile data 308 for the group maysimilarly include one or more avatar representations associated with thegroup, in addition to the group name, members, and various settings(e.g., notifications) for the relevant group.

The database 120 also stores augmentation data, such as overlays orfilters, in an augmentation table 310. The augmentation data isassociated with and applied to videos (for which data is stored in avideo table 314) and images (for which data is stored in an image table316).

Filters, In some examples, are overlays that are displayed as overlaidon an image or video during presentation to a recipient user. Filtersmay be of various types, including user-selected filters from a set offilters presented to a sending user by the messaging client 104 when thesending user is composing a message. Other types of filters includegeolocation filters (also known as geo-filters), which may be presentedto a sending user based on geographic location. For example, geolocationfilters specific to a neighborhood or special location may be presentedwithin a user interface by the messaging client 104, based ongeolocation information determined by a Global Positioning System (GPS)unit of the client device 102.

Another type of filter is a data filter, which may be selectivelypresented to a sending user by the messaging client 104, based on otherinputs or information gathered by the client device 102 during themessage creation process. Examples of data filters include currenttemperature at a specific location, a current speed at which a sendinguser is traveling, battery life for a client device 102, or the currenttime.

Other augmentation data that may be stored within the image table 316includes augmented reality content items (e.g., corresponding toapplying Lenses or augmented reality experiences). An augmented realitycontent item may be a real-time special effect and sound that may beadded to an image or a video.

As described above, augmentation data includes augmented reality contentitems, overlays, image transformations, AR images, and similar termsrefer to modifications that may be applied to image data (e.g., videosor images). This includes real-time modifications, which modify an imageas it is captured using device sensors (e.g., one or multiple cameras)of a client device 102 and then displayed on a screen of the clientdevice 102 with the modifications. This also includes modifications tostored content, such as video clips in a gallery that may be modified.For example, in a client device 102 with access to multiple augmentedreality content items, a user can use a single video clip with multipleaugmented reality content items to see how the different augmentedreality content items will modify the stored clip. For example, multipleaugmented reality content items that apply different pseudorandommovement models can be applied to the same content by selectingdifferent augmented reality content items for the content. Similarly,real-time video capture may be used with an illustrated modification toshow how video images currently being captured by sensors of a clientdevice 102 would modify the captured data. Such data may simply bedisplayed on the screen and not stored in memory, or the contentcaptured by the device sensors may be recorded and stored in memory withor without the modifications (or both). In some systems, a previewfeature can show how different augmented reality content items will lookwithin different windows in a display at the same time. This can, forexample, enable multiple windows with different pseudorandom animationsto be viewed on a display at the same time.

Data and various systems using augmented reality content items or othersuch transform systems to modify content using this data can thusinvolve detection of objects (e.g., faces, hands, bodies, cats, dogs,surfaces, objects, etc.), tracking of such objects as they leave, enter,and move around the field of view in video frames, and the modificationor transformation of such objects as they are tracked. In variousembodiments, different methods for achieving such transformations may beused. Some examples may involve generating a three-dimensional meshmodel of the object or objects, and using transformations and animatedtextures of the model within the video to achieve the transformation. Inother examples, tracking of points on an object may be used to place animage or texture (which may be two dimensional or three dimensional) atthe tracked position. In still further examples, neural network analysisof video frames may be used to place images, models, or textures incontent (e.g., images or frames of video). Augmented reality contentitems thus refer both to the images, models, and textures used to createtransformations in content, as well as to additional modeling andanalysis information needed to achieve such transformations with objectdetection, tracking, and placement.

Real-time video processing can be performed with any kind of video data(e.g., video streams, video files, etc.) saved in a memory of acomputerized system of any kind. For example, a user can load videofiles and save them in a memory of a device, or can generate a videostream using sensors of the device. Additionally, any objects can beprocessed using a computer animation model, such as a human's face andparts of a human body, animals, or non-living things such as chairs,cars, or other objects.

In some examples, when a particular modification is selected along withcontent to be transformed, elements to be transformed are identified bythe computing device, and then detected and tracked if they are presentin the frames of the video. The elements of the object are modifiedaccording to the request for modification, thus transforming the framesof the video stream. Transformation of frames of a video stream can beperformed by different methods for different kinds of transformation.For example, for transformations of frames mostly referring to changingforms of object's elements characteristic points for each element of anobject are calculated (e.g., using an Active Shape Model (ASM) or otherknown methods). Then, a mesh based on the characteristic points isgenerated for each of the at least one element of the object. This meshused in the following stage of tracking the elements of the object inthe video stream. In the process of tracking, the mentioned mesh foreach element is aligned with a position of each element. Then,additional points are generated on the mesh. A first set of first pointsis generated for each element based on a request for modification, and aset of second points is generated for each element based on the set offirst points and the request for modification. Then, the frames of thevideo stream can be transformed by modifying the elements of the objecton the basis of the sets of first and second points and the mesh. Insuch method, a background of the modified object can be changed ordistorted as well by tracking and modifying the background.

In some examples, transformations changing some areas of an object usingits elements can be performed by calculating characteristic points foreach element of an object and generating a mesh based on the calculatedcharacteristic points. Points are generated on the mesh, and thenvarious areas based on the points are generated. The elements of theobject are then tracked by aligning the area for each element with aposition for each of the at least one element, and properties of theareas can be modified based on the request for modification, thustransforming the frames of the video stream. Depending on the specificrequest for modification properties of the mentioned areas can betransformed in different ways. Such modifications may involve changingcolor of areas; removing at least some part of areas from the frames ofthe video stream; including one or more new objects into areas which arebased on a request for modification; and modifying or distorting theelements of an area or object. In various embodiments, any combinationof such modifications or other similar modifications may be used. Forcertain models to be animated, some characteristic points can beselected as control points to be used in determining the entirestate-space of options for the model animation.

In some examples of a computer animation model to transform image datausing face detection, the face is detected on an image with use of aspecific face detection algorithm (e.g., Viola-Jones). Then, an ActiveShape Model (ASM) algorithm is applied to the face region of an image todetect facial feature reference points.

In other examples, other methods and algorithms suitable for facedetection can be used. For example, in some embodiments, features arelocated using a landmark, which represents a distinguishable pointpresent in most of the images under consideration. For facial landmarks,for example, the location of the left eye pupil may be used. If aninitial landmark is not identifiable (e.g., if a person has aneyepatch), secondary landmarks may be used. Such landmark identificationprocedures may be used for any such objects. In some examples, a set oflandmarks forms a shape. Shapes can be represented as vectors using thecoordinates of the points in the shape. One shape is aligned to anotherwith a similarity transform (allowing translation, scaling, androtation) that minimizes the average Euclidean distance between shapepoints. The mean shape is the mean of the aligned training shapes.

In some examples, a search for landmarks from the mean shape aligned tothe position and size of the face determined by a global face detectoris started. Such a search then repeats the steps of suggesting atentative shape by adjusting the locations of shape points by templatematching of the image texture around each point and then conforming thetentative shape to a global shape model until convergence occurs. Insome systems, individual template matches are unreliable, and the shapemodel pools the results of the weak template matches to form a strongeroverall classifier. The entire search is repeated at each level in animage pyramid, from coarse to fine resolution.

A transformation system can capture an image or video stream on a clientdevice (e.g., the client device 102) and perform complex imagemanipulations locally on the client device 102 while maintaining asuitable user experience, computation time, and power consumption. Thecomplex image manipulations may include size and shape changes, emotiontransfers (e.g., changing a face from a frown to a smile), statetransfers (e.g., aging a subject, reducing apparent age, changinggender), style transfers, graphical element application, and any othersuitable image or video manipulation implemented by a convolutionalneural network that has been configured to execute efficiently on theclient device 102.

In some examples, a computer animation model to transform image data canbe used by a system where a user may capture an image or video stream ofthe user (e.g., a selfie) using a client device 102 having a neuralnetwork operating as part of a messaging client application 104operating on the client device 102. The transformation system operatingwithin the messaging client 104 determines the presence of a face withinthe image or video stream and provides modification icons associatedwith a computer animation model to transform image data, or the computeranimation model can be present as associated with an interface describedherein. The modification icons include changes that may be the basis formodifying the user's face within the image or video stream as part ofthe modification operation. Once a modification icon is selected, thetransform system initiates a process to convert the image of the user toreflect the selected modification icon (e.g., generate a smiling face onthe user). A modified image or video stream may be presented in agraphical user interface displayed on the client device 102 as soon asthe image or video stream is captured, and a specified modification isselected. The transformation system may implement a complexconvolutional neural network on a portion of the image or video streamto generate and apply the selected modification. That is, the user maycapture the image or video stream and be presented with a modifiedresult in real-time or near real-time once a modification icon has beenselected. Further, the modification may be persistent while the videostream is being captured, and the selected modification icon remainstoggled. Machine taught neural networks may be used to enable suchmodifications.

The graphical user interface, presenting the modification performed bythe transform system, may supply the user with additional interactionoptions. Such options may be based on the interface used to initiate thecontent capture and selection of a particular computer animation model(e.g., initiation from a content creator user interface). In variousembodiments, a modification may be persistent after an initial selectionof a modification icon. The user may toggle the modification on or offby tapping or otherwise selecting the face being modified by thetransformation system and store it for later viewing or browse to otherareas of the imaging application. Where multiple faces are modified bythe transformation system, the user may toggle the modification on oroff globally by tapping or selecting a single face modified anddisplayed within a graphical user interface. In some embodiments,individual faces, among a group of multiple faces, may be individuallymodified, or such modifications may be individually toggled by tappingor selecting the individual face or a series of individual facesdisplayed within the graphical user interface.

A story table 312 stores data regarding collections of messages andassociated image, video, or audio data, which are compiled into acollection (e.g., a story or a gallery). The creation of a particularcollection may be initiated by a particular user (e.g., each user forwhich a record is maintained in the entity table 304). A user may createa “personal story” in the form of a collection of content that has beencreated and sent/broadcast by that user. To this end, the user interfaceof the messaging client 104 may include an icon that is user-selectableto enable a sending user to add specific content to his or her personalstory.

A collection may also constitute a “live story,” which is a collectionof content from multiple users that is created manually, automatically,or using a combination of manual and automatic techniques. For example,a “live story” may constitute a curated stream of user-submitted contentfrom varies locations and events. Users whose client devices havelocation services enabled and are at a common location event at aparticular time may, for example, be presented with an option, via auser interface of the messaging client 104, to contribute content to aparticular live story. The live story may be identified to the user bythe messaging client 104, based on his or her location. The end resultis a “live story” told from a community perspective.

A further type of content collection is known as a “location story,”which enables a user whose client device 102 is located within aspecific geographic location (e.g., on a college or university campus)to contribute to a particular collection. In some examples, acontribution to a location story may require a second degree ofauthentication to verify that the end user belongs to a specificorganization or other entity (e.g., is a student on the universitycampus).

As mentioned above, the video table 314 stores video data that, In someexamples, is associated with messages for which records are maintainedwithin the message table 302. Similarly, the image table 316 storesimage data associated with messages for which message data is stored inthe entity table 304. The entity table 304 may associate variousaugmentations from the augmentation table 310 with various images andvideos stored in the image table 316 and the video table 314.

Data Communications Architecture

FIG. 4 is a schematic diagram illustrating a structure of a message 400,according to some examples, generated by a messaging client 104 forcommunication to a further messaging client 104 or the messaging server114. The content of a particular message 400 is used to populate themessage table 302 stored within the database 120, accessible by themessaging server 114. Similarly, the content of a message 400 is storedin memory as “in-transit” or “in-flight” data of the client device 102or the application servers 112. A message 400 is shown to include thefollowing example components:

-   -   message identifier 402: a unique identifier that identifies the        message 400.    -   message text payload 404: text, to be generated by a user via a        user interface of the client device 102, and that is included in        the message 400.    -   message image payload 406: image data, captured by a camera        component of a client device 102 or retrieved from a memory        component of a client device 102, and that is included in the        message 400. Image data for a sent or received message 400 may        be stored in the image table 316.    -   message video payload 408: video data, captured by a camera        component or retrieved from a memory component of the client        device 102, and that is included in the message 400. Video data        for a sent or received message 400 may be stored in the video        table 314.    -   message audio payload 410: audio data, captured by a microphone        or retrieved from a memory component of the client device 102,        and that is included in the message 400.    -   message augmentation data 412: augmentation data (e.g., filters,        stickers, or other annotations or enhancements) that represents        augmentations to be applied to message image payload 406,        message video payload 408, or message audio payload 410 of the        message 400. Augmentation data for a sent or received message        400 may be stored in the augmentation table 310.    -   message duration parameter 414: parameter value indicating, in        seconds, the amount of time for which content of the message        (e.g., the message image payload 406, message video payload 408,        message audio payload 410) is to be presented or made accessible        to a user via the messaging client 104.    -   message geolocation parameter 416: geolocation data (e.g.,        latitudinal and longitudinal coordinates) associated with the        content payload of the message. Multiple message geolocation        parameter 416 values may be included in the payload, each of        these parameter values being associated with respect to content        items included in the content (e.g., a specific image into        within the message image payload 406, or a specific video in the        message video payload 408).    -   message story identifier 418: identifier values identifying one        or more content collections (e.g., “stories” identified in the        story table 312) with which a particular content item in the        message image payload 406 of the message 400 is associated. For        example, multiple images within the message image payload 406        may each be associated with multiple content collections using        identifier values.    -   message tag 420: each message 400 may be tagged with multiple        tags, each of which is indicative of the subject matter of        content included in the message payload. For example, where a        particular image included in the message image payload 406        depicts an animal (e.g., a lion), a tag value may be included        within the message tag 420 that is indicative of the relevant        animal. Tag values may be generated manually, based on user        input, or may be automatically generated using, for example,        image recognition.    -   message sender identifier 422: an identifier (e.g., a messaging        system identifier, email address, or device identifier)        indicative of a user of the Client device 102 on which the        message 400 was generated and from which the message 400 was        sent.    -   message receiver identifier 424: an identifier (e.g., a        messaging system identifier, email address, or device        identifier) indicative of a user of the client device 102 to        which the message 400 is addressed.

The contents (e.g., values) of the various components of message 400 maybe pointers to locations in tables within which content data values arestored. For example, an image value in the message image payload 406 maybe a pointer to (or address of) a location within an image table 316.Similarly, values within the message video payload 408 may point to datastored within a video table 314, values stored within the messageaugmentations 412 may point to data stored in an augmentation table 310,values stored within the message story identifier 418 may point to datastored in a story table 312, and values stored within the message senderidentifier 422 and the message receiver identifier 424 may point to userrecords stored within an entity table 304.

Time-Based Access Limitation Architecture

FIG. 5 is a schematic diagram illustrating an access-limiting process500, in terms of which access to content (e.g., an ephemeral message502, and associated multimedia payload of data) or a content collection(e.g., an ephemeral message group 504) may be time-limited (e.g., madeephemeral).

An ephemeral message 502 is shown to be associated with a messageduration parameter 506, the value of which determines an amount of timethat the ephemeral message 502 will be displayed to a receiving user ofthe ephemeral message 502 by the messaging client 104. In some examples,an ephemeral message 502 is viewable by a receiving user for up to amaximum of 10 seconds, depending on the amount of time that the sendinguser specifies using the message duration parameter 506.

The message duration parameter 506 and the message receiver identifier424 are shown to be inputs to a message timer 512, which is responsiblefor determining the amount of time that the ephemeral message 502 isshown to a particular receiving user identified by the message receiveridentifier 424. In particular, the ephemeral message 502 will only beshown to the relevant receiving user for a time period determined by thevalue of the message duration parameter 506. The message timer 512 isshown to provide output to a more generalized ephemeral timer system202, which is responsible for the overall timing of display of content(e.g., an ephemeral message 502) to a receiving user.

The ephemeral message 502 is shown in FIG. 5 to be included within anephemeral message group 504 (e.g., a collection of messages in apersonal story, or an event story). The ephemeral message group 504 hasan associated group duration parameter 508, a value of which determinesa time duration for which the ephemeral message group 504 is presentedand accessible to users of the messaging system 100. The group durationparameter 508, for example, may be the duration of a music concert,where the ephemeral message group 504 is a collection of contentpertaining to that concert. Alternatively, a user (either the owninguser or a curator user) may specify the value for the group durationparameter 508 when performing the setup and creation of the ephemeralmessage group 504.

Additionally, each ephemeral message 502 within the ephemeral messagegroup 504 has an associated group participation parameter 510, a valueof which determines the duration of time for which the ephemeral message502 will be accessible within the context of the ephemeral message group504. Accordingly, a particular ephemeral message group 504 may “expire”and become inaccessible within the context of the ephemeral messagegroup 504, prior to the ephemeral message group 504 itself expiring interms of the group duration parameter 508. The group duration parameter508, group participation parameter 510, and message receiver identifier424 each provide input to a group timer 514, which operationallydetermines, firstly, whether a particular ephemeral message 502 of theephemeral message group 504 will be displayed to a particular receivinguser and, if so, for how long. Note that the ephemeral message group 504is also aware of the identity of the particular receiving user as aresult of the message receiver identifier 424.

Accordingly, the group timer 514 operationally controls the overalllifespan of an associated ephemeral message group 504, as well as anindividual ephemeral message 502 included in the ephemeral message group504. In some examples, each and every ephemeral message 502 within theephemeral message group 504 remains viewable and accessible for a timeperiod specified by the group duration parameter 508. In a furtherexample, a certain ephemeral message 502 may expire, within the contextof ephemeral message group 504, based on a group participation parameter510. Note that a message duration parameter 506 may still determine theduration of time for which a particular ephemeral message 502 isdisplayed to a receiving user, even within the context of the ephemeralmessage group 504. Accordingly, the message duration parameter 506determines the duration of time that a particular ephemeral message 502is displayed to a receiving user, regardless of whether the receivinguser is viewing that ephemeral message 502 inside or outside the contextof an ephemeral message group 504.

The ephemeral timer system 202 may furthermore operationally remove aparticular ephemeral message 502 from the ephemeral message group 504based on a determination that it has exceeded an associated groupparticipation parameter 510. For example, when a sending user hasestablished a group participation parameter 510 of 24 hours fromposting, the ephemeral timer system 202 will remove the relevantephemeral message 502 from the ephemeral message group 504 after thespecified 24 hours. The ephemeral timer system 202 also operates toremove an ephemeral message group 504 when either the groupparticipation parameter 510 for each and every ephemeral message 502within the ephemeral message group 504 has expired, or when theephemeral message group 504 itself has expired in terms of the groupduration parameter 508.

In certain use cases, a creator of a particular ephemeral message group504 may specify an indefinite group duration parameter 508. In thiscase, the expiration of the group participation parameter 510 for thelast remaining ephemeral message 502 within the ephemeral message group504 will determine when the ephemeral message group 504 itself expires.In this case, a new ephemeral message 502, added to the ephemeralmessage group 504, with a new group participation parameter 510,effectively extends the life of an ephemeral message group 504 to equalthe value of the group participation parameter 510.

Responsive to the ephemeral timer system 202 determining that anephemeral message group 504 has expired (e.g., is no longer accessible),the ephemeral timer system 202 communicates with the messaging system100 (and, for example, specifically the messaging client 104) to causean indicium (e.g., an icon) associated with the relevant ephemeralmessage group 504 to no longer be displayed within a user interface ofthe messaging client 104. Similarly, when the ephemeral timer system 202determines that the message duration parameter 506 for a particularephemeral message 502 has expired, the ephemeral timer system 202 causesthe messaging client 104 to no longer display an indicium (e.g., an iconor textual identification) associated with the ephemeral message 502.

FIG. 6 illustrates a flowchart for generating a overlay dialog componentin accordance with one embodiment. The operations of methods in FIG. 6may be performed by any number of different systems, such as the systemsdescribed herein, or any portion thereof, such as a processor includedin any of the systems. In operation 602, at least one processor of acomputing device (e.g., display device, client device 102 or server-sidecomputing device such as application servers 112) receives a mediacontent item. In some examples, the media content items are ephemeral,and can be at least one video, at least one image, at least onephotograph, at least one augmented reality (AR) image transformation,augmented reality content items, AR media content item, a media contentcollection, an ephemeral content collection, or at least onethree-dimensional object.

In some examples, the computing device can capture the media contentitem using the front or rear cameras integrated into the computingdevice. The front or rear cameras may, for example, be used to capturestill images and video of a user of the computing device (e.g.,“selfies”), which may then be augmented with augmentation data (e.g.,filters) described above. The front or rear cameras may, for example, beused to capture still images and videos in a more traditional cameramode, with these images similarly being augmented with augmentationdata. In addition to front and rear cameras, the client device 102 mayalso include a 360° camera for capturing 360° photographs and videos.

Further, the camera system of a client device 102 may include dual rearcameras (e.g., a primary camera as well as a depth-sensing camera), oreven triple, quad or penta rear camera configurations on the front andrear sides of the client device 102. These multiple cameras systems mayinclude a wide camera, an ultra-wide camera, a telephoto camera, a macrocamera and a depth sensor.

In operation 604, the processor causes a media content item interface tobe displayed and include the media content item. In some examples, themedia content item interface includes a creation view instance in whichthe user of the computing device can actively view, preview, or reviewthe media content as it is captured by the computing device. In someexamples, the media content item interface includes a variety ofmodification tools that are overlaid on a portion of the media contentitem interface in order for the user to access and apply themodification tool on the media content item.

In another example, the creation view instance is a time interval ortime duration that is measured from the time of initial capture anddisplay of the media content item in the media content item interface.The creation view instance includes a camera viewfinder for the user tomodify or edit the media content item upon being captured. In someexamples, the time interval is measured in seconds, minutes, hours, ordays, and can be a range of 0-9 seconds, 10-19 seconds, 20-29 seconds,30-39 seconds, or any combination of seconds, minutes, hours, or days.In another example, the time interval is less then 10 seconds or 10seconds or more. For example, upon capturing the media content item,e.g., a photograph of a chair, the chair is displayed in the creationview instance for a time interval of 20 seconds.

In operation 606, the processor determines that a first contextualelement is associated with the media content item displayed in the mediacontent item interface. In some examples, the first contextual elementis a modification to the media content item using any one of themodification tools presented to the user as displayed in the mediacontent item interface. The modification can be a change or edit to themedia content item which includes coloring, cropping, adding or applyinga music or video file to the media content item, adding a threedimensional object associated with or applied to the media content item,adding an image overlay overlaid on top of the media content item,adding image overlay component overlaid on top of the media contentitem, adding an AR transformation image associated with or applied tothe media content item, adding a caption textual data string to themedia content items, or the like.

In another example, the first contextual element can include an amountof user activity accumulated during use of the social networkingapplication during a time frame (month-date-year), the number of mediacontent items stored in a computing device associated with the user, theamount of contacts stored at the computing device, or an overallactivity level of the computing device. In another example, the firstcontextual element is a ten second or less time interval associated withthe creation view instance or a ten second or more time interval inwhich the user of the computing device is previewing the media contentitem as it is displayed in the media content interface or creation viewinstance camera viewfinder.

In operation 608, the processor determines that a destructive action isapplied to the media content item. In some examples, the destructiveaction is a permanent deletion of the media content item from thecomputing device during use or non-use of messaging application, apermanent deletion of the media content item from all computing devicesconnected to the messaging server system 108, or a permanent deletion ofa portion of the media content item. In another example, a destructiveaction is a deletion of the modification applied to the media contentitem during display in the creation view instance or media content iteminterface. In some examples, the processor determines that a destructiveaction is prematurely applied to the media content item. For example, ifthe user is modifying a digital photograph (e.g., media content item)and marks the digital photograph for deletion prior to the desired orintended time of deletion.

In operation 610, the processor generates an overlay dialog componentthat is overlaid on top of the media content item in response to thedetermining that the first contextual element is associated with themedia content item in the media content item interface, and that thedestructive action has been applied to the media content item. In someexamples, the overlay dialog component is an image includes a textualdescription inquiring whether or not to delete the media content item.The overlay dialog component can also be an animated three dimensionalcubical or polygonal object that includes a textual message alertingthat the user has activated a deletion function.

In another example, the overlay dialog component can also include agraphical representation of a request that the user of the computingdevice delete or return to the media content item. In another example,the overlay dialog component includes a first option button and a secondoption button, the first option button executes the destructive actionupon applying a first user gesture and the second option button causesthe media content item interface, including the media content item, tobe displayed upon applying a second user gesture. The user gesture canbe a finger, hand, body, face, or eye movement applied to the display ofthe computing device.

In another example, the processor determines whether a second, third,and fourth contextual element is associated with the first media contentitem during display in the media content item interface. In someexamples, the second, third, or fourth contextual element is amodification to the media content item using any one of the modificationtools presented to the user as displayed in the media content iteminterface. As described above, the modification can be a change or editto the media content item which includes coloring, cropping, adding orapplying a music or video file to the media content item, adding a threedimensional object associated with or applied to the media content item,adding an image overlay overlaid on top of the media content item,adding image overlay component overlaid on top of the media contentitem, adding an AR transformation image associated with or applied tothe media content item, adding a caption textual data string to themedia content items, or the like.

In another example, the second, third, and fourth contextual element canalso include an amount of user activity accumulated during use of thesocial networking application during a time frame (month-date-year), thenumber of media content items stored in a computing device associatedwith the user, the amount of contacts stored at the computing device, oran overall activity level of the computing device.

In some examples, if a destructive action is applied to the mediacontent item after a first contextual element has been implemented, thenthe overlay dialog component is generated and overlaid on top of themedia content item. For instance, if the media content item is erased ormodified after being displayed for 10 seconds, then the overlay dialogcomponent is generated and overlaid on top of the media content item.

Although the described flowcharts can show operations as a sequentialprocess, many of the operations can be performed in parallel orconcurrently. In addition, the order of the operations may bere-arranged. A process is terminated when its operations are completed.A process may correspond to a method, a procedure, an algorithm, etc.The operations of methods may be performed in whole or in part, may beperformed in conjunction with some or all of the operations in othermethods, and may be performed by any number of different systems, suchas the systems described herein, or any portion thereof, such as aprocessor included in any of the systems.

FIG. 7 illustrates an example user interface of a media content item inaccordance with one embodiment. The user interface 700, also referred toas a media content item interface 700, is generated at the computingdevice and includes a media content item 702, a search field 704,interactive capture toolbar 706, a chat messaging icon 708, an imagecapture button 710, a media content collection button 712, and a contentcollection button 714. In some examples, the media content item is aphotograph, video, image, object, augmented reality content item, oranimation. The media content item can also be ephemeral ornon-ephemeral. As shown in FIG. 7 , the media content item 702corresponds to a photograph of a pair of sunglasses 702 sitting on atable.

The search field 704 corresponds to a descriptive alpha-numericcharacters relating to stored media content items, contacts, or otherstored entities in the database 120, database server 118, or messagingserver 114. The interactive capture toolbar 706 includes tools toactivate and deactivate a flash associated with the integrated camera ofthe computing device and toggle between “selfie” camera view and“regular” camera view. The chat messaging icon 708 enables the user ofthe computing device to access a chat interface that displays chatmessages and content collections associated with the user's storedcontacts.

By applying a user gesture, such as tapping the image capture button710, a picture or video is captured. The user of the computing devicecan hold image capture button 710 in order to capture of video. Themedia content collection button 712 and content collection button 714displays a media content collection interface which includes a varietyof media content collections of associated user contacts and contentcollections associated with third party entities.

In some examples, media content item interface 700 also includes thecreation view instance which is a time interval or time duration that ismeasured from the time of initial capture and display of the mediacontent item 702 in the media content item interface. The creation viewinstance is associated with a camera viewfinder 716. In some examples,the camera viewfinder 716 is used to modify or edit the media contentitem upon being captured and includes augmented grid ruler lines toassist in alignment and configuration of the media content item 702.

In another example, the creation view instance is a display period ortime interval in which the media content item is displayed by the mediacontent item interface. As shown in FIG. 7 , as the media content item702 is being displayed in the media content item interface 700, thecreation view instance is actively occurring and incrementing time, inseconds, as to the duration of display period. For illustrationpurposes, the sunglasses 702 are being displayed for 10 seconds.

FIG. 8 illustrates an example user interface of a media content itemwith an interactive tool bar and a contextual element in accordance withone embodiment. As shown in user interface 800, the contextual elementcorresponds to the sunglasses 702 being displayed for 10 seconds ormore.

In some examples, a second contextual element includes a user accessinga tool stored and displayed in the modification tool bar 802. Forinstance, the tools that are displayed in the modification tool bar 802can include a drawing tool, cropping tool, URL linking tool, coloringtool, image overlay tool, caption textual overlay tool, or the like. Theuser of the computing device can access a caption textual overlay buttonwithin the modification tool bar 802 and has enter an alpha-numeric textstring.

In some examples, the alpha-numeric text string, also known as thecaption textual overlay 804, shown in FIG. 8 corresponds to “HERE ARE MYNEW GLASSES FROM . . . ” In another example, the first, second, third,or fourth contextual element can also be a time interval of 10 secondsor the addition and generation of the caption textual overlay, image,icon, cropped image portion, URL link, video, or any graphical object.

Using the modification tool bar 802, a modification function is appliedon the media content item 702. The modification function can alsocorrespond to at least one contextual element. In another example, FIG.8 illustrates the determination of a first contextual element, whichcorrespond to caption textual overlay 804, being associated with themedia content item 702 during display.

In an example, the user of the computing device has applied adestructive action on the media content item 702 after a contextualelement has been completed. The destructive action applied to the mediacontent item 702 is a user gesture corresponding to a right finger swipeacross the display of the computing device (not shown).

FIG. 9 illustrates an example user interface of the overlay dialogcomponent in accordance with one embodiment. As shown in FIG. 9 , theoverlay dialog component 902 is generated and overlaid on top of thesunglasses (media content item 702) in response to determining that thefirst contextual element has been associated with the media content itemand the destructive action has been applied to the media content itemduring display in the media content item interface. The destructiveaction corresponds to erasing or deleting the media content item 702.

In some examples, the media content item 702 has been in display and inthe creation view instance for 10 seconds or more. A modification hasbeen applied to the media content item 702 which includes adding thecaption textual overlay 804 shown in FIG. 8 . The overlay dialogcomponent 902 is generated in response to the user executing thedestructive action on the media content item 702.

As shown in FIG. 9 , the overlay dialog component 902 is an image thatincludes a textual description inquiring whether or not to delete themedia content item. The textual description corresponds to “ARE YOU SUREYOU WANT TO ABANDON?” The overlay dialog component can also be ananimated three dimensional cubical or polygonal object that includes atextual message alerting that the user has activated a deletionfunction. The overlay dialog component 902 includes a first optionbutton 904 and a second option button 906. The first option button 904executes the destructive action upon applying a first user gesture. Thesecond option button 906 causes the media content item interface,including the media content item, to be displayed upon applying a seconduser gesture. The user gesture can be a finger, hand, body, face, or eyemovement applied to the display of the computing device. In anotherexample, the overlay dialog component includes a graphicalrepresentation of a request that the user of the computing device deleteor return to the media content item.

Machine Architecture

FIG. 10 is a diagrammatic representation of the machine 1000 withinwhich instructions 1008 (e.g., software, a program, an application, anapplet, an app, or other executable code) for causing the machine 1000to perform any one or more of the methodologies discussed herein may beexecuted. For example, the instructions 1008 may cause the machine 1000to execute any one or more of the methods described herein. Theinstructions 1008 transform the general, non-programmed machine 1000into a particular machine 1000 programmed to carry out the described andillustrated functions in the manner described. The machine 1000 mayoperate as a standalone device or may be coupled (e.g., networked) toother machines. In a networked deployment, the machine 1000 may operatein the capacity of a server machine or a client machine in aserver-client network environment, or as a peer machine in apeer-to-peer (or distributed) network environment. The machine 1000 maycomprise, but not be limited to, a server computer, a client computer, apersonal computer (PC), a tablet computer, a laptop computer, a netbook,a set-top box (STB), a personal digital assistant (PDA), anentertainment media system, a cellular telephone, a smartphone, a mobiledevice, a wearable device (e.g., a smartwatch), a smart home device(e.g., a smart appliance), other smart devices, a web appliance, anetwork router, a network switch, a network bridge, or any machinecapable of executing the instructions 1008, sequentially or otherwise,that specify actions to be taken by the machine 1000. Further, whileonly a single machine 1000 is illustrated, the term “machine” shall alsobe taken to include a collection of machines that individually orjointly execute the instructions 1008 to perform any one or more of themethodologies discussed herein. The machine 1000, for example, maycomprise the client device 102 or any one of a number of server devicesforming part of the messaging server system 108. In some examples, themachine 1000 may also comprise both client and server systems, withcertain operations of a particular method or algorithm being performedon the server-side and with certain operations of the particular methodor algorithm being performed on the client-side.

The machine 1000 may include processors 1002, memory 1004, andinput/output I/O components 638, which may be configured to communicatewith each other via a bus 1040. In an example, the processors 1002(e.g., a Central Processing Unit (CPU), a Reduced Instruction SetComputing (RISC) Processor, a Complex Instruction Set Computing (CISC)Processor, a Graphics Processing Unit (GPU), a Digital Signal Processor(DSP), an Application Specific Integrated Circuit (ASIC), aRadio-Frequency Integrated Circuit (RFIC), another processor, or anysuitable combination thereof) may include, for example, a processor 1006and a processor 1010 that execute the instructions 1008. The term“processor” is intended to include multi-core processors that maycomprise two or more independent processors (sometimes referred to as“cores”) that may execute instructions contemporaneously. Although FIG.10 shows multiple processors 1002, the machine 1000 may include a singleprocessor with a single-core, a single processor with multiple cores(e.g., a multi-core processor), multiple processors with a single core,multiple processors with multiples cores, or any combination thereof.

The memory 1004 includes a main memory 1012, a static memory 1014, and astorage unit 1016, both accessible to the processors 1002 via the bus1040. The main memory 1004, the static memory 1014, and storage unit1016 store the instructions 1008 embodying any one or more of themethodologies or functions described herein. The instructions 1008 mayalso reside, completely or partially, within the main memory 1012,within the static memory 1014, within machine-readable medium 1018within the storage unit 1016, within at least one of the processors 1002(e.g., within the Processor's cache memory), or any suitable combinationthereof, during execution thereof by the machine 1000.

The I/O components 1038 may include a wide variety of components toreceive input, provide output, produce output, transmit information,exchange information, capture measurements, and so on. The specific I/Ocomponents 1038 that are included in a particular machine will depend onthe type of machine. For example, portable machines such as mobilephones may include a touch input device or other such input mechanisms,while a headless server machine will likely not include such a touchinput device. It will be appreciated that the I/O components 1038 mayinclude many other components that are not shown in FIG. 10 . In variousexamples, the I/O components 1038 may include user output components1024 and user input components 1026. The user output components 1024 mayinclude visual components (e.g., a display such as a plasma displaypanel (PDP), a light-emitting diode (LED) display, a liquid crystaldisplay (LCD), a projector, or a cathode ray tube (CRT)), acousticcomponents (e.g., speakers), haptic components (e.g., a vibratory motor,resistance mechanisms), other signal generators, and so forth. The userinput components 1026 may include alphanumeric input components (e.g., akeyboard, a touch screen configured to receive alphanumeric input, aphoto-optical keyboard, or other alphanumeric input components),point-based input components (e.g., a mouse, a touchpad, a trackball, ajoystick, a motion sensor, or another pointing instrument), tactileinput components (e.g., a physical button, a touch screen that provideslocation and force of touches or touch gestures, or other tactile inputcomponents), audio input components (e.g., a microphone), and the like.

In further examples, the I/O components 1038 may include biometriccomponents 1028, motion components 1030, environmental components 1032,or position components 1034, among a wide array of other components. Forexample, the biometric components 1028 include components to detectexpressions (e.g., hand expressions, facial expressions, vocalexpressions, body gestures, or eye-tracking), measure biosignals (e.g.,blood pressure, heart rate, body temperature, perspiration, or brainwaves), identify a person (e.g., voice identification, retinalidentification, facial identification, fingerprint identification, orelectroencephalogram-based identification), and the like. The motioncomponents 1030 include acceleration sensor components (e.g.,accelerometer), gravitation sensor components, rotation sensorcomponents (e.g., gyroscope).

The environmental components 1032 include, for example, one or cameras(with still image/photograph and video capabilities), illuminationsensor components (e.g., photometer), temperature sensor components(e.g., one or more thermometers that detect ambient temperature),humidity sensor components, pressure sensor components (e.g.,barometer), acoustic sensor components (e.g., one or more microphonesthat detect background noise), proximity sensor components (e.g.,infrared sensors that detect nearby objects), gas sensors (e.g., gasdetection sensors to detection concentrations of hazardous gases forsafety or to measure pollutants in the atmosphere), or other componentsthat may provide indications, measurements, or signals corresponding toa surrounding physical environment.

With respect to cameras, the client device 102 may have a camera systemincluding, for example, front cameras on a front surface of the clientdevice 102 and rear cameras on a rear surface of the client device 102.The front cameras may, for example, be used to capture still images andvideo of a user of the client device 102 (e.g., “selfies”), which maythen be augmented with augmentation data (e.g., filters) describedabove. The rear cameras may, for example, be used to capture stillimages and videos in a more traditional camera mode, with these imagessimilarly being augmented with augmentation data. In addition to frontand rear cameras, the client device 102 may also include a 360° camerafor capturing 360° photographs and videos.

Further, the camera system of a client device 102 may include dual rearcameras (e.g., a primary camera as well as a depth-sensing camera), oreven triple, quad or penta rear camera configurations on the front andrear sides of the client device 102. These multiple cameras systems mayinclude a wide camera, an ultra-wide camera, a telephoto camera, a macrocamera and a depth sensor, for example.

The position components 1034 include location sensor components (e.g., aGPS receiver component), altitude sensor components (e.g., altimeters orbarometers that detect air pressure from which altitude may be derived),orientation sensor components (e.g., magnetometers), and the like.

Communication may be implemented using a wide variety of technologies.The I/O components 1038 further include communication components 1036operable to couple the machine 1000 to a network 1020 or devices 1022via respective coupling or connections. For example, the communicationcomponents 1036 may include a network interface Component or anothersuitable device to interface with the network 1020. In further examples,the communication components 1036 may include wired communicationcomponents, wireless communication components, cellular communicationcomponents, Near Field Communication (NFC) components, Bluetooth®components (e.g., Bluetooth® Low Energy), Wi-Fi® components, and othercommunication components to provide communication via other modalities.The devices 1022 may be another machine or any of a wide variety ofperipheral devices (e.g., a peripheral device coupled via a USB).

Moreover, the communication components 1036 may detect identifiers orinclude components operable to detect identifiers. For example, thecommunication components 1036 may include Radio Frequency Identification(RFID) tag reader components, NFC smart tag detection components,optical reader components (e.g., an optical sensor to detectone-dimensional bar codes such as Universal Product Code (UPC) bar code,multi-dimensional bar codes such as Quick Response (QR) code, Azteccode, Data Matrix, Dataglyph, MaxiCode, PDF417, Ultra Code, UCC RSS-2Dbar code, and other optical codes), or acoustic detection components(e.g., microphones to identify tagged audio signals). In addition, avariety of information may be derived via the communication components1036, such as location via Internet Protocol (IP) geolocation, locationvia Wi-Fi® signal triangulation, location via detecting an NFC beaconsignal that may indicate a particular location, and so forth.

The various memories (e.g., main memory 1012, static memory 1014, andmemory of the processors 1002) and storage unit 1016 may store one ormore sets of instructions and data structures (e.g., software) embodyingor used by any one or more of the methodologies or functions describedherein. These instructions (e.g., the instructions 1008), when executedby processors 1002, cause various operations to implement the disclosedexamples.

The instructions 1008 may be transmitted or received over the network1020, using a transmission medium, via a network interface device (e.g.,a network interface component included in the communication components1036) and using any one of several well-known transfer protocols (e.g.,hypertext transfer protocol (HTTP)). Similarly, the instructions 1008may be transmitted or received using a transmission medium via acoupling (e.g., a peer-to-peer coupling) to the devices 1022.

Software Architecture

FIG. 11 is a block diagram 1100 illustrating a software architecture1104, which can be installed on any one or more of the devices describedherein. The software architecture 1104 is supported by hardware such asa machine 1102 that includes processors 1120, memory 1126, and I/Ocomponents 1138. In this example, the software architecture 1104 can beconceptualized as a stack of layers, where each layer provides aparticular functionality. The software architecture 1104 includes layerssuch as an operating system 1112, libraries 1110, frameworks 1108, andapplications 1106. Operationally, the applications 1106 invoke API calls1150 through the software stack and receive messages 1152 in response tothe API calls 1150.

The operating system 1112 manages hardware resources and provides commonservices. The operating system 1112 includes, for example, a kernel1114, services 1116, and drivers 1122. The kernel 1114 acts as anabstraction layer between the hardware and the other software layers.For example, the kernel 1114 provides memory management, processormanagement (e.g., scheduling), component management, networking, andsecurity settings, among other functionality. The services 1116 canprovide other common services for the other software layers. The drivers1122 are responsible for controlling or interfacing with the underlyinghardware. For instance, the drivers 1122 can include display drivers,camera drivers, BLUETOOTH® or BLUETOOTH® Low Energy drivers, flashmemory drivers, serial communication drivers (e.g., USB drivers), WI-FI®drivers, audio drivers, power management drivers, and so forth.

The libraries 1110 provide a common low-level infrastructure used by theapplications 1106. The libraries 1110 can include system libraries 1118(e.g., C standard library) that provide functions such as memoryallocation functions, string manipulation functions, mathematicfunctions, and the like. In addition, the libraries 1110 can include APIlibraries 1124 such as media libraries (e.g., libraries to supportpresentation and manipulation of various media formats such as MovingPicture Experts Group-4 (MPEG4), Advanced Video Coding (H.264 or AVC),Moving Picture Experts Group Layer-3 (MP3), Advanced Audio Coding (AAC),Adaptive Multi-Rate (AMR) audio codec, Joint Photographic Experts Group(JPEG or JPG), or Portable Network Graphics (PNG)), graphics libraries(e.g., an OpenGL framework used to render in two dimensions (2D) andthree dimensions (3D) in a graphic content on a display), databaselibraries (e.g., SQLite to provide various relational databasefunctions), web libraries (e.g., WebKit to provide web browsingfunctionality), and the like. The libraries 1110 can also include a widevariety of other libraries 1128 to provide many other APIs to theapplications 1106.

The frameworks 1108 provide a common high-level infrastructure that isused by the applications 1106. For example, the frameworks 1108 providevarious graphical user interface (GUI) functions, high-level resourcemanagement, and high-level location services. The frameworks 1108 canprovide a broad spectrum of other APIs that can be used by theapplications 1106, some of which may be specific to a particularoperating system or platform.

In an example, the applications 1106 may include a home application1136, a contacts application 1130, a browser application 1132, a bookreader application 1134, a location application 1142, a mediaapplication 1144, a messaging application 1146, a game application 1148,and a broad assortment of other applications such as a third-partyapplication 1140. The applications 1106 are programs that executefunctions defined in the programs. Various programming languages can beemployed to create one or more of the applications 1106, structured in avariety of manners, such as object-oriented programming languages (e.g.,Objective-C, Java, or C++) or procedural programming languages (e.g., Cor assembly language). In a specific example, the third-partyapplication 1140 (e.g., an application developed using the ANDROID™ orIOS™ software development kit (SDK) by an entity other than the vendorof the particular platform) may be mobile software running on a mobileoperating system such as IOS™, ANDROID™, WINDOWS® Phone, or anothermobile operating system. In this example, the third-party application1140 can invoke the API calls 1150 provided by the operating system 1112to facilitate functionality described herein.

Processing Components

Turning now to FIG. 12 , there is shown a diagrammatic representation ofa processing environment 1200, which includes a processor 1202, aprocessor 1206, and a processor 1208 (e.g., a GPU, CPU or combinationthereof).

The processor 1202 is shown to be coupled to a power source 1204, and toinclude (either permanently configured or temporarily instantiated)modules, namely a discard component 1210. The discard component 1210operationally receives a media content item, causes a media content iteminterface containing the media content item to be displayed by a displaydevice, determines that a first contextual element is associated withthe media content item displayed in the media content item interface,determines that a destructive action is applied to the media contentitem, and generates an overlay dialog component that is overlaid on topof the media content item in response to determining that the firstcontextual element is associated with the media content item in themedia content item interface and that the destructive action has beenapplied to the media content item. As illustrated, the processor 1202 iscommunicatively coupled to both the processor 1206 and the processor1208.

Glossary

“Carrier signal” refers to any intangible medium that is capable ofstoring, encoding, or carrying instructions for execution by themachine, and includes digital or analog communications signals or otherintangible media to facilitate communication of such instructions.Instructions may be transmitted or received over a network using atransmission medium via a network interface device.

“Client device” refers to any machine that interfaces to acommunications network to obtain resources from one or more serversystems or other client devices. A client device may be, but is notlimited to, a mobile phone, desktop computer, laptop, portable digitalassistants (PDAs), smartphones, tablets, ultrabooks, netbooks, laptops,multi-processor systems, microprocessor-based or programmable consumerelectronics, game consoles, set-top boxes, or any other communicationdevice that a user may use to access a network.

“Communication network” refers to one or more portions of a network thatmay be an ad hoc network, an intranet, an extranet, a virtual privatenetwork (VPN), a local area network (LAN), a wireless LAN (WLAN), a widearea network (WAN), a wireless WAN (WWAN), a metropolitan area network(MAN), the Internet, a portion of the Internet, a portion of the PublicSwitched Telephone Network (PSTN), a plain old telephone service (POTS)network, a cellular telephone network, a wireless network, a Wi-Fi®network, another type of network, or a combination of two or more suchnetworks. For example, a network or a portion of a network may include awireless or cellular network and the coupling may be a Code DivisionMultiple Access (CDMA) connection, a Global System for Mobilecommunications (GSM) connection, or other types of cellular or wirelesscoupling. In this example, the coupling may implement any of a varietyof types of data transfer technology, such as Single Carrier RadioTransmission Technology (1×RTT), Evolution-Data Optimized (EVDO)technology, General Packet Radio Service (GPRS) technology, EnhancedData rates for GSM Evolution (EDGE) technology, third GenerationPartnership Project (3GPP) including 3G, fourth generation wireless (4G)networks, Universal Mobile Telecommunications System (UMTS), High SpeedPacket Access (HSPA), Worldwide Interoperability for Microwave Access(WiMAX), Long Term Evolution (LTE) standard, others defined by variousstandard-setting organizations, other long-range protocols, or otherdata transfer technology.

“Component” refers to a device, physical entity, or logic havingboundaries defined by function or subroutine calls, branch points, APIs,or other technologies that provide for the partitioning ormodularization of particular processing or control functions. Componentsmay be combined via their interfaces with other components to carry outa machine process. A component may be a packaged functional hardwareunit designed for use with other components and a part of a program thatusually performs a particular function of related functions. Componentsmay constitute either software components (e.g., code embodied on amachine-readable medium) or hardware components. A “hardware component”is a tangible unit capable of performing certain operations and may beconfigured or arranged in a certain physical manner. In various exampleembodiments, one or more computer systems (e.g., a standalone computersystem, a client computer system, or a server computer system) or one ormore hardware components of a computer system (e.g., a processor or agroup of processors) may be configured by software (e.g., an applicationor application portion) as a hardware component that operates to performcertain operations as described herein. A hardware component may also beimplemented mechanically, electronically, or any suitable combinationthereof. For example, a hardware component may include dedicatedcircuitry or logic that is permanently configured to perform certainoperations. A hardware component may be a special-purpose processor,such as a field-programmable gate array (FPGA) or an applicationspecific integrated circuit (ASIC). A hardware component may alsoinclude programmable logic or circuitry that is temporarily configuredby software to perform certain operations. For example, a hardwarecomponent may include software executed by a general-purpose processoror other programmable processor. Once configured by such software,hardware components become specific machines (or specific components ofa machine) uniquely tailored to perform the configured functions and areno longer general-purpose processors. It will be appreciated that thedecision to implement a hardware component mechanically, in dedicatedand permanently configured circuitry, or in temporarily configuredcircuitry (e.g., configured by software), may be driven by cost and timeconsiderations. Accordingly, the phrase “hardware component” (or“hardware-implemented component”) should be understood to encompass atangible entity, be that an entity that is physically constructed,permanently configured (e.g., hardwired), or temporarily configured(e.g., programmed) to operate in a certain manner or to perform certainoperations described herein. Considering embodiments in which hardwarecomponents are temporarily configured (e.g., programmed), each of thehardware components need not be configured or instantiated at any oneinstance in time. For example, where a hardware component comprises ageneral-purpose processor configured by software to become aspecial-purpose processor, the general-purpose processor may beconfigured as respectively different special-purpose processors (e.g.,including different hardware components) at different times. Softwareaccordingly configures a particular processor or processors, forexample, to constitute a particular hardware component at one instanceof time and to constitute a different hardware component at a differentinstance of time. Hardware components can provide information to, andreceive information from, other hardware components. Accordingly, thedescribed hardware components may be regarded as being communicativelycoupled. Where multiple hardware components exist contemporaneously,communications may be achieved through signal transmission (e.g., overappropriate circuits and buses) between or among two or more of thehardware components. In embodiments in which multiple hardwarecomponents are configured or instantiated at different times,communications between such hardware components may be achieved, forexample, through the storage and retrieval of information in memorystructures to which the multiple hardware components have access. Forexample, one hardware component may perform an operation and store theoutput of that operation in a memory device to which it iscommunicatively coupled. A further hardware component may then, at alater time, access the memory device to retrieve and process the storedoutput. Hardware components may also initiate communications with inputor output devices, and can operate on a resource (e.g., a collection ofinformation). The various operations of example methods described hereinmay be performed, at least partially, by one or more processors that aretemporarily configured (e.g., by software) or permanently configured toperform the relevant operations. Whether temporarily or permanentlyconfigured, such processors may constitute processor-implementedcomponents that operate to perform one or more operations or functionsdescribed herein. As used herein, “processor-implemented component”refers to a hardware component implemented using one or more processors.Similarly, the methods described herein may be at least partiallyprocessor-implemented, with a particular processor or processors beingan example of hardware. For example, at least some of the operations ofa method may be performed by one or more processors 1004 orprocessor-implemented components. Moreover, the one or more processorsmay also operate to support performance of the relevant operations in a“cloud computing” environment or as a “software as a service” (SaaS).For example, at least some of the operations may be performed by a groupof computers (as examples of machines including processors), with theseoperations being accessible via a network (e.g., the Internet) and viaone or more appropriate interfaces (e.g., an API). The performance ofcertain of the operations may be distributed among the processors, notonly residing within a single machine, but deployed across a number ofmachines. In some example embodiments, the processors orprocessor-implemented components may be located in a single geographiclocation (e.g., within a home environment, an office environment, or aserver farm). In other example embodiments, the processors orprocessor-implemented components may be distributed across a number ofgeographic locations.

“Computer-readable storage medium” refers to both machine-storage mediaand transmission media. Thus, the terms include both storagedevices/media and carrier waves/modulated data signals. The terms“machine-readable medium,” “computer-readable medium” and“device-readable medium” mean the same thing and may be usedinterchangeably in this disclosure.

“Ephemeral message” refers to a message that is accessible for atime-limited duration. An ephemeral message may be a text, an image, avideo and the like. The access time for the ephemeral message may be setby the message sender. Alternatively, the access time may be a defaultsetting or a setting specified by the recipient. Regardless of thesetting technique, the message is transitory.

“Machine storage medium” refers to a single or multiple storage devicesand media (e.g., a centralized or distributed database, and associatedcaches and servers) that store executable instructions, routines anddata. The term shall accordingly be taken to include, but not be limitedto, solid-state memories, and optical and magnetic media, includingmemory internal or external to processors. Specific examples ofmachine-storage media, computer-storage media and device-storage mediainclude non-volatile memory, including by way of example semiconductormemory devices, e.g., erasable programmable read-only memory (EPROM),electrically erasable programmable read-only memory (EEPROM), FPGA, andflash memory devices; magnetic disks such as internal hard disks andremovable disks; magneto-optical disks; and CD-ROM and DVD-ROM disks Theterms “machine-storage medium,” “device-storage medium,”“computer-storage medium” mean the same thing and may be usedinterchangeably in this disclosure. The terms “machine-storage media,”“computer-storage media,” and “device-storage media” specificallyexclude carrier waves, modulated data signals, and other such media, atleast some of which are covered under the term “signal medium.”

“Non-transitory computer-readable storage medium” refers to a tangiblemedium that is capable of storing, encoding, or carrying theinstructions for execution by a machine.

“Signal medium” refers to any intangible medium that is capable ofstoring, encoding, or carrying the instructions for execution by amachine and includes digital or analog communications signals or otherintangible media to facilitate communication of software or data. Theterm “signal medium” shall be taken to include any form of a modulateddata signal, carrier wave, and so forth. The term “modulated datasignal” means a signal that has one or more of its characteristics setor changed in such a matter as to encode information in the signal. Theterms “transmission medium” and “signal medium” mean the same thing andmay be used interchangeably in this disclosure.

What is claimed is:
 1. A method, comprising: receiving, from a computingdevice, a media content item; causing a media content item interface tobe displayed by a display device, the media content item interfacecomprising the media content item; determining that a first contextualelement is associated with two or more media items, the two or moremedia items including the media content item displayed in the mediacontent item interface; determining that a destructive action is appliedto the first contextual element; and generating an overlay dialogcomponent that is overlaid on top of the media content item in responseto the determining that the first contextual element is associated withthe media content item in the media content item interface, and that thedestructive action is applied to the first contextual element.
 2. Themethod of claim 1, wherein the media content item comprises at least onevideo, at least one image, at least one photograph, at least oneaugmented reality media content item, or at least one three-dimensionalobject.
 3. The method of claim 1, wherein the first contextual elementis a time interval based on a creation view instance associated with themedia content item.
 4. The method of claim 3, wherein the time intervalis at least ten seconds and the creation view instance is a displayperiod in which the media content item is displayed by the media contentitem interface.
 5. The method of claim 1, wherein the destructive actionis a permanent deletion action, received at the display device, withrespect to the media content item.
 6. The method of claim 3, furthercomprising: determining that a second contextual element is associatedwith the media content item during display in the media content iteminterface; and causing the overlay dialog component to be displayedoverlaid on top of the media content item in response to the determiningthat the second contextual element has been associated with the mediacontent item, and that the destructive action is applied to the mediacontent item during display in the media content item interface inaccordance with the first contextual element.
 7. The method of claim 6,wherein the second contextual element is a modification of the mediacontent item.
 8. The method of claim 7, wherein the modificationcomprises an augmented reality image transformation, an image overlaycomponent, an alpha-numeric descriptive caption, a cropping function, ora color function that has been applied to the media content item.
 9. Themethod of claim 5, wherein the overlay dialog component comprises afirst option indicium and a second option indicium, the first optionbutton executes the destructive action upon applying a first usergesture and the second option button causes the media content iteminterface, comprising the media content item, to be displayed uponapplying a second user gesture.
 10. A system comprising: a processor;and a memory storing instructions that, when executed by the processor,configure the system to performing operations comprising: receiving,from a computing device, a media content item; causing a media contentitem interface to be displayed by a display device, the media contentitem interface comprising the media content item; determining that afirst contextual element is associated with two or more media items, thetwo or more media items including the media content item displayed inthe media content item interface; determining that a destructive actionis applied to the first contextual element; and generating an overlaydialog component that is overlaid on top of the media content item inresponse to the determining that the first contextual element isassociated with the media content item in the media content iteminterface, and that the destructive action is applied to the mediacontent item.
 11. The system of claim 10, wherein the media content itemcomprises at least one video, at least one image, at least onephotograph, at least one augmented reality media content item, or atleast one three-dimensional object.
 12. The system of claim 10, whereinthe first contextual element is a time interval based on a creation viewinstance associated with the media content item.
 13. The system of claim12, wherein the time interval is at least ten seconds and the creationview instance is a display period in which the media content item isdisplayed by the media content item interface.
 14. The system of claim10, wherein the destructive action is a permanent deletion action,received at the display device, with respect to the media content item.15. The system of claim 12, further comprising: determining that asecond contextual element is associated with the media content itemduring display in the media content item interface; and causing theoverlay dialog component to be displayed overlaid on top of the mediacontent item in response to the determining that the second contextualelement has been associated with the media content item, and that thedestructive action is applied to the media content item during displayin the media content item interface in accordance with the firstcontextual element.
 16. The system of claim 15, wherein the secondcontextual element is a modification of the media content item.
 17. Thesystem of claim 16, wherein the modification comprises an augmentedreality image transformation, an image overlay component, analpha-numeric descriptive caption, a cropping function, or a colorfunction that has been applied to the media content item.
 18. The systemof claim 14, wherein the overlay dialog component comprises a firstoption indicium and a second option indicium, the first option buttonexecutes the destructive action upon applying a first user gesture andthe second option button causes the media content item interface,comprising the media content item, to be displayed upon applying asecond user gesture.
 19. A non-transitory computer-readable storagemedium, the computer-readable storage medium including instructions thatwhen executed by a computer, cause the computer to perform operationscomprising: receiving, from a computing device, a media content item;causing a media content item interface to be displayed by a displaydevice, the media content item interface comprising the media contentitem; determining that a first contextual element is associated with twoor more media items, the two or more media items including the mediacontent item displayed in the media content item interface; determiningthat a destructive action is applied to the first contextual element;and generating an overlay dialog component that is overlaid on top ofthe media content item in response to the determining that the firstcontextual element is associated with the media content item in themedia content item interface, and that the destructive action is appliedto the media content item.
 20. The non-transitory computer-readablestorage medium of claim 19, wherein the first contextual element is atime interval based on a creation view instance associated with themedia content item, the time interval is at least ten seconds and thecreation view instance is a display period in which the media contentitem is displayed by the media content item interface.